====== Differences ====== This shows you the differences between two versions of the page.
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asset_management [2015/02/23 09:48] tom |
asset_management [2015/02/23 09:49] (current) tom |
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| - Now let's say someone creates a half-resolution spritesheet for a game character, to reduce memory used for a handheld platform. They do NOT want this downrezzed version to be distributed to all other platforms, so they should keep this spritesheet in the PerPlatform folder, within the branch "3DS", for instance. Keeping this code in here will restrict its use to the DSI platform, which will avoid polluting the asset trees for other systems. | - Now let's say someone creates a half-resolution spritesheet for a game character, to reduce memory used for a handheld platform. They do NOT want this downrezzed version to be distributed to all other platforms, so they should keep this spritesheet in the PerPlatform folder, within the branch "3DS", for instance. Keeping this code in here will restrict its use to the DSI platform, which will avoid polluting the asset trees for other systems. | ||
| - | ===== GIT Branches ===== | + | === GIT Branches === |
| * **master** is the main branch. The system is OSX / Windows. This is the version used for most development and testing, and the version from which other branches import new assets | * **master** is the main branch. The system is OSX / Windows. This is the version used for most development and testing, and the version from which other branches import new assets | ||
| * ouya (not exists yet) | * ouya (not exists yet) | ||